C1 The Hidden Shrine of Tamoachan (1e) – This module was originally used for the Official Advanced Dungeons & Dragons tournament at. In , TSR published the module named “The Hidden Shrine of Tamoachan” with the module code “C1”. It was written by Harold Johnson. From the publisher: “This module was originally used for the Official Advanced Dungeons & Dragons tournament at Origins ’79, and is the first in another new.
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All in all a fun few hours. Retrieved August 12, C1 Hidden Shrine of Tamoachan v2. This module contains a challenging setting as well as an original scoring system and an assortment of pre-rolled characters tamoaachan adventuring.
Advanced D&d Dungeon Module C1 The Hidden Shrine of Tamoachan TSR | eBay
Tags separate by space: Maybe constantly murderous monsters are a way to provide relief from the tense tricks and traps? Tales of Arterra – The Lost. The module is heavy on tricks and traps, with some fighting.
Thing is a GM’s own creations will always fit their world better then something someone else wrote up – especially a 33 year old tournament hte. Harold Johnson Jeff Leason. But at the time, it was actually a fairly popular thing, at least among nerds.
It’s a real puzzle dungeon, full of traps and set piece rooms. Random Attribute Generation during Character Creation. I can’t help but notice, as well, that it featured, perhaps, tamoachna of the earliest examples of game mechanics that went beyond mere saving throws. Keep on the Borderlands NWN2 edition. Now I understand the annoyance that lightning bolt and fireball cause GMs, but using these spells in a tightly constrained dungeon is still enough of a challenge, and any module for PC’s over 5th level has to take them into account with more than a global ban.
This was really well crafted in descriptions, and traps, but I always found myself trapped in places with no way out if I sprung certain types of traps. Originally printed for the Origins International Game Expo tue,  the module was made available to the general public in Greyhawk modules Greyhawk locations.
It is light on role playing. Bambra noted the adventure’s tamochan and South American flavour”, and shrrine Islands of the Undead Legion. It also includes an illustrated booklet with fifteen pictures depicting various parts of the shrine to be shown to the sjrine at the appropriate time.
I can honestly attest that Tamoachan plays even better than it reads, and it reads wonderfully. Given the limitation of having to construct a module from a classic PnP module,this was pretty well done.
The best party of old style games is that they encourage exploration instead of combat, and by looking at tamoachqn, interacting with stuff and pawing about shrlne players ideally get a novelistic or even cinematographic sense of place and scene from their being some visual and environmental cues to hang thier imaginations on.
The text either notes: Blogs and novels and history can supply plenty of cool ideas – playability is also necessary in a game product.
White Dwarf Issue 40 – Apr Hidden Shrine suffers from this, as the dungeon is eminently explorable but creates incentives not to explore or interact and instead to push through as hard as possible. This one is an 8 for me.
AD & D 1st Edition C1 The Hidden Shrine of Tamoachan TSR 9032
For those who don’t, save your [money] and make your own shrine. Virtually every monster is unique – a startling surprise for such an early product, and each is given a name and personality.
Better just say, slip in combat on a ‘1’ or ‘2’ hit roll unless Dex is over More importantly Hidden Shrine is I think? This page was last edited on 6 Januaryat This is a lame complaint, except with the hugely detailed rooms hardly broken up, information, mechanics and description jumbled into a mad blend of things it’s really very trying.
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Advanced D&d Dungeon Module C1 The Hidden Shrine of Tamoachan TSR 9032
Again, to show the players. One might steal a lot from a published adventure, and one’s final product will surely not be in publishable form – but preparing an adventure for the table, sure. You will be able to play the whole module solo, but there are one or two rooms that require a particular mix of classes to be fully explored.
Fixed my errors above. I supported because… “RPGGeek is a part of everyday life for me. If I had 6 hours to plan a 3 session dungeon I’d write my own dungeon. It th be argued that the pictures aren’t the best at providing clues for the traps, but I am convinced that they’re a better puzzle aide then a GM’s descriptions. There’s a hidcen I don’t read many early TSR products, and I reviewed this one because of precisely the things you’ve pinpointed as great about it.